After I compile SDL with mingw and strip it (“strip.exe sdl.dll”) the size
of the resulting dll is 289KB. I’ve seen other prebuilt dll’s on the order
of 87KB, am I doing something wrong?
Also, how would I get gcc to statically link to libsdl.a instead of sdl.dll?
I just finishd a remake of Spacewar and am trying to figure out how to
package it up as efficiently as possible.