SDL: Controllers are always centered at zero using XInput and WGI

From a6cbe0ab87f431d36873461fe676d822d2ed13b8 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 27 Nov 2021 10:58:12 -0800
Subject: [PATCH] Controllers are always centered at zero using XInput and WGI

---
 src/joystick/SDL_joystick.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index e94a8aa3eb..cfcad6168c 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -343,6 +343,9 @@ SDL_JoystickGetDevicePlayerIndex(int device_index)
 static SDL_bool
 SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
 {
+#ifdef __WINRT__
+    return SDL_TRUE;
+#else
     static Uint32 zero_centered_joysticks[] = {
         MAKE_VIDPID(0x0e8f, 0x3013),    /* HuiJia SNES USB adapter */
         MAKE_VIDPID(0x05a0, 0x3232),    /* 8Bitdo Zero Gamepad */
@@ -365,6 +368,7 @@ SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
         }
     }
     return SDL_FALSE;
+#endif /* __WINRT__ */
 }
 
 /*