Does a renderer created with SDL_CreateSoftwareRenderer()
behave any differently than one created with SDL_CreateRenderer()
using the SDL_RENDERER_SOFTWARE
flag?
They should behave the same.
A software renderer created with SDL_CreateRenderer
will automatically target the window its created with while you have specify a SDL_Surface
target with SDL_CreateSoftwareRenderer
(so if you want to target your window surface, you need to use SDL_GetWindowSurface
)
Other than that, they are created the same. SW_CreateRenderer
is just a wrapper that gets the window surface and then calls the same function used by SDL_CreateSoftwareRenderer
.
1 Like
Use OpenGL API directlly.