From f443c429c667b752e2809efbdc7315bd4d7f90df Mon Sep 17 00:00:00 2001
From: William Horvath <[EMAIL REDACTED]>
Date: Sat, 29 Aug 2026 17:06:19 +0900
Subject: [PATCH] d3d12: Read the fence in SubmitAndAcquireFence while
submitLock is held
Once the lock is released, another thread can clean up the completed
command buffer, return it to the pool and resubmit it with a different
fence before we read d3d12CommandBuffer->inFlightFence, handing the
caller a fence it doesn't own (or NULL).
---
src/gpu/d3d12/SDL_gpu_d3d12.c | 22 ++++++++++++++++++----
1 file changed, 18 insertions(+), 4 deletions(-)
diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c
index 2a7af23367d86..2881e9ab594e9 100644
--- a/src/gpu/d3d12/SDL_gpu_d3d12.c
+++ b/src/gpu/d3d12/SDL_gpu_d3d12.c
@@ -7920,8 +7920,9 @@ static bool D3D12_INTERNAL_CleanCommandBuffer(
return true;
}
-static bool D3D12_Submit(
- SDL_GPUCommandBuffer *commandBuffer)
+static bool D3D12_INTERNAL_Submit(
+ SDL_GPUCommandBuffer *commandBuffer,
+ SDL_GPUFence **fence)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12Renderer *renderer = d3d12CommandBuffer->renderer;
@@ -7999,6 +8000,12 @@ static bool D3D12_Submit(
return false;
}
+ // Return the fence while submitLock is held, another thread could
+ // recycle this command buffer as soon as the lock is released.
+ if (fence) {
+ *fence = (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
+ }
+
// Mark that a fence should be signaled after command list execution
res = ID3D12CommandQueue_Signal(
renderer->commandQueue,
@@ -8097,15 +8104,22 @@ static bool D3D12_Submit(
return result;
}
+static bool D3D12_Submit(
+ SDL_GPUCommandBuffer *commandBuffer)
+{
+ return D3D12_INTERNAL_Submit(commandBuffer, NULL);
+}
+
static SDL_GPUFence *D3D12_SubmitAndAcquireFence(
SDL_GPUCommandBuffer *commandBuffer)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
+ SDL_GPUFence *fence = NULL;
d3d12CommandBuffer->autoReleaseFence = false;
- if (!D3D12_Submit(commandBuffer)) {
+ if (!D3D12_INTERNAL_Submit(commandBuffer, &fence)) {
return NULL;
}
- return (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
+ return fence;
}
static bool D3D12_Cancel(