Darrel, I’m not sure quite what to make of the below reponse. I think the natural way to interpret it would be that some level of RGB overlay scaling is free, but YUV is still not very well supported ? Why is there mention of YUV–>RGB conversion ? Is this needed for OS X but not OS X 10.1 ? What really changed from an SDL programmers perspective with OS X 10.1 ?
I’m looking for planar YUV blitting surface, not wanting to suffer the costs of any YUV to RGB conversion. I guess I’ll find out soon enough. I’m waiting to get a copy of OS X 10.2 and some developer tools. Just on a fact finding mission in the meantime.>I implemented the YUV acceleration for Mac OS X in SDL 1.2.5
(which was
based heavily on the VLC Mac OS X port).Right now, we only support the planar YUV pixel formats. The packed
pixel formats can be supported by converting them to planer
on the fly.
We use QuickTime to perform the YUV->RGB conversion (which
every Mac OS
X machine has) and scaling, and scaling to arbitrary sizes is
supported.As of Mac OS X 10.1, nearly all hardware (even the poorly-supported
Rage Pro) supports hardware overlays.