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Content-Type: text/plain; charset=“iso-8859-1”Eww… What happened to my formatting?
The fastest way is to use hardware acceleration through OpenGL or DirectX.
The easiest is to use Sprig or SDL_gfx. I’m not sure that your computer
can handle stretching an image of that size at 60hz. Try a lower framerate.
My stuff runs real smooth at 40hz, but I try to use 33 for speed. Either
way, you’re saving megabytes of data transfer each second.Sprig:
http://pubpages.unh.edu/~jmb97/SPriG.htmlhttp://pubpages.unh.edu/~jmb97/SPriG.htmlYou can use SPG_TransformSurface to draw on a pre-existing surface (with
colorkey too!). That saves an extra copy and delete in many cases.Jonny D
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I’ll be more clear:
I’ve tried to make the image of 320x240 20% bigger(384 x 288)
on my pc that has a proc Athlon64 3500+(2,2 GHZ)
and it can’t do it at 60fps.
I don’t know the processor usage of this kind of work but think my proc can
get 60fps with the image going to 800x600.
It can’t get even the 20% its nos acceptabel for me.
Thanks for the answers.> Date: Fri, 25 Jul 2008 11:00:37 -0400
From: Jonathan Dearborn
Subject: Re: [SDL] Image resize
To: "A list for developers using the SDL library. (includes