Hey BIll, thx for the reply, hmm…but I’m supposed to make my own code
manually not by using built-in functions.
So how do I fill the empty space in the buffer to make it the same size?On 10/19/08, sdl-request at lists.libsdl.org wrote:
Send SDL mailing list submissions to
sdl at lists.libsdl.orgTo subscribe or unsubscribe via the World Wide Web, visit
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
or, via email, send a message with subject or body ‘help’ to
sdl-request at lists.libsdl.orgYou can reach the person managing the list at
sdl-owner at lists.libsdl.orgWhen replying, please edit your Subject line so it is more specific
than “Re: Contents of SDL digest…”Today’s Topics:
- writing to file using SDL-mixer (AlgoMantra)
- Re: CD supposedly playing, but no audio (Sam Lantinga)
- Re: OSX include problem (Scott Harper)
- Fwd: SDL Change, raise/lower audio/sound pitch
(Anonymous Incognito)- Re: Fwd: SDL Change, raise/lower audio/sound pitch (Bill Kendrick)
Message: 1
Date: Sun, 19 Oct 2008 08:32:29 +0530
From: AlgoMantra
Subject: [SDL] writing to file using SDL-mixer
To: sdl at lists.libsdl.org
Message-ID:
<6171110d0810182002y44800db5s60ad2aa4015c3d0b at mail.gmail.com>
Content-Type: text/plain; charset=“iso-8859-1”hey all,
we’re working on a visual music piece using sdl, and I was wondering
how we could write data to audio files and video files. some of it is
just computer-generated music, and some of it is computer generated
audio-video. we’d like to ‘record’ both the aspects. is it better to do this
with
SDL (if possible) or with some other trick using C/C++?if you have any relevant links, or examples of code, I’ll be highly obliged.
cheers,
------- -.-
1/f ))) --.
------- …
http://www.algomantra.com
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Message: 2
Date: Sat, 18 Oct 2008 20:12:53 -0700
From: Sam Lantinga
Subject: Re: [SDL] CD supposedly playing, but no audio
To: “A list for developers using the SDL library. (includes
SDL-announce)”
Message-ID:It sounds a little out of the scope of SDL, honestly.
Frankly, we should probably drop the CD audio stuff completely from 1.3,
if we haven’t already.(and maybe provide some drop-in code that does digital audio extraction
that legacy code can use for games that shipped with CD audio tracks.)That sounds like a good idea to me. Actually the Mac OS X CD support
has always worked that way under the hood.See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
Message: 3
Date: Sat, 18 Oct 2008 22:22:18 -0600
From: Scott Harper
Subject: Re: [SDL] OSX include problem
To: “A list for developers using the SDL library. (includes
SDL-announce)”
Message-ID: <7A9F195D-A723-4F27-9662-AB663B30356B at gmail.com>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yesOn Oct 18, 2008, at 1:33 AM, Reinout Roels wrote:
You know what’s weird?
When I write my includes like so:#include “/opt/local/include/SDL/SDL.h”
IT WORKS! but when I just write “SDL.h” it can’t find it (and i’m sure
sdl-config tells gcc it should look in /opt/local/include/SDL
Any idea why this happens? I would like my code to be compilable in
linux too, so writing the full path is not really a good solutionJust an off-the-wall idea, what if you write your include as #include
<SDL.h>? I’m not an expert, and therefore don’t know how it’s
supposed to work, but I’ve observed that for headers used in the build
vid -I, I want to use the angle-brackets, and not quotes.– Scott
Message: 4
Date: Sun, 19 Oct 2008 13:04:11 +0700
From: “Anonymous Incognito” <@Anonymous_Incognito>
Subject: [SDL] Fwd: SDL Change, raise/lower audio/sound pitch
To: sdl at lists.libsdl.org
Message-ID:
Content-Type: text/plain; charset=UTF-8---------- Forwarded message ----------
From: Anonymous Incognito <@Anonymous_Incognito>
Date: Sun, 19 Oct 2008 12:22:38 +0700
Subject: SDL Change, raise/lower audio/sound pitch
To: sdl at lists.libsdl.orgHi guys, I’m trying to raise the audio pitch when the up arrow key is
pressed and lower it when the down arrow key is pressed. I wrote a
code but I’m wondering why it doesn’t work, the reasons are probably
idiotic since it’s my first time playing with SDL.void process_pitch(Uint8 *stream, int length) //same as audio_buf and
buf_size{
Uint32 size=length;
int i;
float pos=wave.soundpos;
Uint8 *sound_buffer=SDL_malloc(sizeof(Uint8)*length);
int factor=1;
float steps =0;
SDL_LockAudio();
for (i=0;i+(factor-1)<size;i+=factor)
{
SDL_memcpy(sound_buffer+i,wave.sound,factor); steps+=speed; pos=wave.soundpos+(steps*factor);
}
SDL_memcpy(stream,sound_buffer,length);
wave.soundpos=pos;
SDL_UnlockAudio();
SDL_free(sound_buffer);
}
----------------------------Here’s my callback
function:-------------------------
void audio_callback(void *unused, Uint8 *stream, int len) //used for
SDL audio callback
{
printf(“fillerup”);
Uint8 *waveptr;
int waveleft; //the amount of wave left to play XD
Uint8 *keys;// Uint8 sound; / Pointer to wave data /
// Uint32 soundlen; / Length of wave data /
// int soundpos; / Current play position *//*
int pos, i;for(i = 0; i < len; i++){
pos = (int)wav_position;
my_sample[i] = wav_buffer[pos];
wav_position += speed;
while(wav_position >= wav_length){
wav_position -= wav_length;
}
}
*//* Set up the pointers, initialization */
waveptr = wave.sound + wave.soundpos;
waveleft = wave.soundlen - wave.soundpos;/* Go! /
while ( len >= waveleft ) {
/ Process samples */
Uint8 process_buf[waveleft];
SDL_memcpy(process_buf, waveptr, waveleft);
process_audio(process_buf, waveleft);
process_pitch(process_buf, waveleft);// play until the end of the audio SDL_memcpy(stream, process_buf, waveleft); stream += waveleft; //stream is the cumulative amount of waveleft XD len -= waveleft; // REPEAT waveptr = wave.sound; waveleft = wave.soundlen; wave.soundpos = 0;
}
/* Process samples */
Uint8 process_buf[len];
SDL_memcpy(process_buf, waveptr, len);
process_audio(process_buf, len);
process_pitch(process_buf, waveleft);// play the processed samples
SDL_memcpy(stream, process_buf, len);
wave.soundpos += len;
}
Message: 5
Date: Sun, 19 Oct 2008 10:41:54 -0700
From: Bill Kendrick
Subject: Re: [SDL] Fwd: SDL Change, raise/lower audio/sound pitch
To: “A list for developers using the SDL library. (includes
SDL-announce)”
Message-ID: <20081019174154.GA16767 at sonic.net>
Content-Type: text/plain; charset=us-asciiOn Sun, Oct 19, 2008 at 01:04:11PM +0700, Anonymous Incognito wrote:
---------- Forwarded message ----------
From: Anonymous Incognito <@Anonymous_Incognito>
Date: Sun, 19 Oct 2008 12:22:38 +0700
Subject: SDL Change, raise/lower audio/sound pitch
To: sdl at lists.libsdl.orgHi guys, I’m trying to raise the audio pitch when the up arrow key is
pressed and lower it when the down arrow key is pressed. I wrote a
code but I’m wondering why it doesn’t work, the reasons are probably
idiotic since it’s my first time playing with SDL.I didn’t look at your code too closely, but one thing to worry about
here is buffer size. Raising the pitch and ending up with a smaller
sample will cause under-runs. (Callback system expects same amount of
data to come back, if I recall correctly.)FWIW, I believe SDL 1.3 will have proper pitch shifting built-in.
See: http://code.google.com/soc/2008/sdl/appinfo.html?csaid=5CFE0967CB98719B-bill!
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.orgEnd of SDL Digest, Vol 22, Issue 44