SDL Digest, Vol 47, Issue 16

SDL Digest, Vol 47, Issue 16
Message: 7
? ? ? ?FreeSurface in?
Message-ID: 055501cb7fe4$94cb3ed0$be61bc70$@com
Content-Type: text/plain; ? ? ? charset=“us-ascii”

Although you can still use SDL_Surface * with SDL 1.3, the preferred type is
now SDL_Texture *. ?The only place where you still need to use SDL_Surface
*'s is when calling functions like IMG_Load() which return a pointer to a
SDL_Surface.

However, the optimal thing to do after loading an image is to convert it
from an SDL_Surface * to a SDL_Texture * using
SDL_CreateTextureFromSurface().

Ken

SDL_Texture isn’t nearly as convenient, but I recall there being a few
other things without reference counting members anyways.> Date: Tue, 9 Nov 2010 02:03:21 -0600

From: “Ken Rogoway”
To: “‘SDL Development List’”
Subject: Re: [SDL] Writing C++ wrapper for 1.3, which file is

SDL Digest, Vol 47, Issue 17
Message: 1
Date: Tue, 9 Nov 2010 10:10:54 +0200
From: Igor Gutnik <igor.gutnik at gmail.com>
To: SDL Development List
Subject: Re: [SDL] Writing C++ wrapper for 1.3, which file is
FreeSurface in?
Message-ID:
<AANLkTin8t-8ukZQ-JPtwTikMR=puPcrogvbJLGMYK9ZD at mail.gmail.com>
Content-Type: text/plain; charset=“iso-8859-1”

Hi, Ken.
I would like to join to your effort on C++ wrapper. I have some thoughts and
partially implemented wrapper.

Ken isn’t the one doing THIS wrapper, but sure. I’m registering it on
SourceForge as SDLCP. This would be the time to state your preferred
source-control system. Email me your SourceForge user name and I’ll
add you to the project.

Thanks
My sf username is cthulhu_ftagnOn Thu, Nov 11, 2010 at 8:30 AM, Jared Maddox wrote:

SDL Digest, Vol 47, Issue 16
Message: 7
Date: Tue, 9 Nov 2010 02:03:21 -0600
From: “Ken Rogoway”
To: “‘SDL Development List’”
Subject: Re: [SDL] Writing C++ wrapper for 1.3, which file is
FreeSurface in?
Message-ID: 055501cb7fe4$94cb3ed0$be61bc70$@com
Content-Type: text/plain; charset=“us-ascii”

Although you can still use SDL_Surface * with SDL 1.3, the preferred type
is
now SDL_Texture *. The only place where you still need to use
SDL_Surface
*'s is when calling functions like IMG_Load() which return a pointer to a
SDL_Surface.

However, the optimal thing to do after loading an image is to convert it
from an SDL_Surface * to a SDL_Texture * using
SDL_CreateTextureFromSurface().

Ken

SDL_Texture isn’t nearly as convenient, but I recall there being a few
other things without reference counting members anyways.

SDL Digest, Vol 47, Issue 17
Message: 1
Date: Tue, 9 Nov 2010 10:10:54 +0200
From: Igor Gutnik <@Igor_Gutnik>
To: SDL Development List
Subject: Re: [SDL] Writing C++ wrapper for 1.3, which file is
FreeSurface in?
Message-ID:
<AANLkTin8t-8ukZQ-JPtwTikMR=puPcrogvbJLGMYK9ZD at mail.gmail.com>
Content-Type: text/plain; charset=“iso-8859-1”

Hi, Ken.
I would like to join to your effort on C++ wrapper. I have some thoughts
and
partially implemented wrapper.

Ken isn’t the one doing THIS wrapper, but sure. I’m registering it on
SourceForge as SDLCP. This would be the time to state your preferred
source-control system. Email me your SourceForge user name and I’ll
add you to the project.


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