SDL Digest, Vol 61, Issue 69

SDL_NO_COMPAT
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Agreed with Sam. Also, someone mentioned it would be easier to implement a
future-OpenGL5 by having a separate renderer library, but OpenGL is all
extension based, and it’s just as easy to use glew to load up whichever
version of OpenGL you need.
-Oz

If you’re thinking about me, that ISN’T what I said, I was talking
about an interface to SDL’s rendering engine, for the purpose of
extending that same engine. Any theoretical OpenGL 5 library was just
an example.> Date: Fri, 20 Jan 2012 10:09:01 -0500

From: Alex Barry <alex.barry at gmail.com>
To: SDL Development List
Subject: Re: [SDL] SDL2 Graphics API, was Re: compiling with