SDL Digest, Vol 61, Issue 69

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Agreed with Sam. Also, someone mentioned it would be easier to implement a
future-OpenGL5 by having a separate renderer library, but OpenGL is all
extension based, and it’s just as easy to use glew to load up whichever
version of OpenGL you need.

If you’re thinking about me, that ISN’T what I said, I was talking
about an interface to SDL’s rendering engine, for the purpose of
extending that same engine. Any theoretical OpenGL 5 library was just
an example.> Date: Fri, 20 Jan 2012 10:09:01 -0500

From: Alex Barry <alex.barry at>
To: SDL Development List
Subject: Re: [SDL] SDL2 Graphics API, was Re: compiling with