SDL Digest, Vol 68, Issue 56

Any guess on when libSDL2.0 will be out? My favorite game uses OpenGL, but
I want to help make it capable of playing on OpenGL ES as well.

Will it only take a few lines to change it for OpenGL or OpenGL ES and for
Windows/Mac/Linux/Android of various processor types?

With any luck, it won’t be too hard to replace the techniques that are not
OpenGL ES compliant.