Hi Neil,
Thanks for your informations.I was in the middle of
considering whether to use SDL, DirectX, Clanlib or Allegro for my latest
projects.
I've seen the weren't any of the game develop from Allegro
and neither did Clanlib.Most of the games , including from Loki ( now
defuncted ) was developed from SDL.
Although SDL is multiplatform, but as with most
multiplatform stuff, it did sacrifice some performances.On a typical Pentium
machine ( 166 ~ 200 to be precise), a 3D game could be running fine if it
was written using DirectX library.But if you’re using SDL, it can’t even
run.It need a higher machine spec to run the game.
I knew for such a machine it was considered obsolete, but I
just wanted to create a 3D stuff run on a lower machine spec.----------------------------------------
Lai Kok Cheong
AIG Software International
G-1, Enterprise 1, Technology Park Malaysia
Bukit Jalil
57000, Kuala Lumpur
Malaysia
Tel: + 60 3 8996 0200
Fax: + 60 3 8996 0096
www.aigsi.com http://www.aigsi.com/
-----Original Message-----
From: Neil Bradley [SMTP:nb at synthcom.com]
Sent: Friday, December 13, 2002 9:49 AM
To: sdl at libsdl.org
Subject: RE: [SDL] key pressesHi Micah,
May I know what was your experience on using Allegro ?You can know mine if you’d like. Consider it a DOS graphics library
ported to other environments. Lots of things, such as the "key array"
example already shown, and the “stop every once in a while and push sound
out the port” approach to audio, are throwovers from DOS days. SDL is not
hindered by such atrocities.SDL Does a much better job all the way around. I’m curious why any non-DOS
developers even bother with Allegro any longer.–>Neil
Neil Bradley In the land of the blind, the one eyed man is not
Synthcom Systems, Inc. king - he’s a prisoner.
ICQ #29402898
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