SDL disabling screensaver?

I wrote a game on my mac with Xcode using SDL and OpenGL, and whether
it is fullscreen or windowed my mac’s screensaver seems to get
disabled. (I am not running my program through Xcode, by the way,
which I understand can disable the screensaver.) Can someone please
tell me how I can make my program not disable my screensaver while it
is running? Is this a known bug in SDL, or is there someone I am
supposed to do?

I tried using the following line of code and it didn’t work.
[UIApplication sharedApplication] setIdleTimerDisabled:NO;

-Trevor Agnitti

I wrote a game on my mac with Xcode using SDL and OpenGL, and whether it is
fullscreen or windowed my mac’s screensaver seems to get disabled. (I am not
running my program through Xcode, by the way, which I understand can disable
the screensaver.) Can someone please tell me how I can make my program not
disable my screensaver while it is running? Is this a known bug in SDL, or
is there someone I am supposed to do?

Try this:

SDL_putenv(const_cast<char*>(“SDL_VIDEO_ALLOW_SCREENSAVER=1”));

GregoryOn Tue, 7 Jul 2009, Trevor Agnitti wrote: