SDL: docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding

From 85851459d65bf0eb98455074e198c256af802824 Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Fri, 3 Jan 2025 17:36:36 -0500
Subject: [PATCH] docs: Note that using the Wayland display scaling mode can
 have imprecision when positioning due to unit conversion and rounding

---
 include/SDL3/SDL_hints.h | 1 +
 1 file changed, 1 insertion(+)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 6b8b306324f2a..6ce89fe6a6e5c 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -3471,6 +3471,7 @@ extern "C" {
  *
  * - Rounding errors can result with odd window sizes and/or desktop scales,
  *   which can cause the window contents to appear slightly blurry.
+ * - Positioning the window may be imprecise due to unit conversions and rounding.
  * - The window may be unusably small on scaled desktops.
  * - The window may jump in size when moving between displays of different
  *   scale factors.