SDL: Document that tooltip windows don't get mouse or keyboard focus

From d69e6714a80fe669661845ac11cac3b88f179762 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 15 Apr 2024 14:38:00 -0700
Subject: [PATCH] Document that tooltip windows don't get mouse or keyboard
 focus

---
 include/SDL3/SDL_video.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index e4bf7bb7c1b3d..55a5066e56271 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -148,8 +148,8 @@ typedef Uint32 SDL_WindowFlags;
 #define SDL_WINDOW_MOUSE_CAPTURE        0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
 #define SDL_WINDOW_ALWAYS_ON_TOP        0x00008000U /**< window should always be above others */
 #define SDL_WINDOW_UTILITY              0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
-#define SDL_WINDOW_TOOLTIP              0x00040000U /**< window should be treated as a tooltip */
-#define SDL_WINDOW_POPUP_MENU           0x00080000U /**< window should be treated as a popup menu */
+#define SDL_WINDOW_TOOLTIP              0x00040000U /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
+#define SDL_WINDOW_POPUP_MENU           0x00080000U /**< window should be treated as a popup menu, requires a parent window */
 #define SDL_WINDOW_KEYBOARD_GRABBED     0x00100000U /**< window has grabbed keyboard input */
 #define SDL_WINDOW_VULKAN               0x10000000U /**< window usable for Vulkan surface */
 #define SDL_WINDOW_METAL                0x20000000U /**< window usable for Metal view */