SDL: Don't add symbol renaming to WhatsNew.txt

From 5baed331f1dc9bc180d9730c0083d4395bb75f30 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 27 Dec 2022 10:00:10 -0800
Subject: [PATCH] Don't add symbol renaming to WhatsNew.txt

---
 WhatsNew.txt                | 307 ++----------------------------------
 build-scripts/rename_api.py |  32 ----
 docs/README-migration.md    |   2 +-
 3 files changed, 16 insertions(+), 325 deletions(-)

diff --git a/WhatsNew.txt b/WhatsNew.txt
index 0cab44d05b3b..8c5045a95d2d 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -7,8 +7,23 @@ This is a list of major changes in SDL's version history.
 
 General:
 * SDL headers should now be included as `#include <SDL3/SDL.h>`
+* Many functions and symbols have been renamed, see docs/README-migration.md for details
+* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
+* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
 * M_PI is no longer defined in SDL_stdinc.h, now the symbols SDL_PI_D (double) and SDL_PI_F (float) are available
 * SDL_GetWindowWMInfo() returns a standard int result code instead of SDL_bool, and takes SDL_SYSWM_CURRENT_VERSION as a new third parameter
+* Renamed hints 'SDL_HINT_VIDEODRIVER' and 'SDL_HINT_AUDIODRIVER' to 'SDL_HINT_VIDEO_DRIVER' and 'SDL_HINT_AUDIO_DRIVER'
+* Renamed environment variables 'SDL_VIDEODRIVER' and 'SDL_AUDIODRIVER' to 'SDL_VIDEO_DRIVER' and 'SDL_AUDIO_DRIVER'
+* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
+* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
+* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
+* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
+* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
+* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
+* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
+* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
+* The `SDL_DISPLAYEVENT_*` and `SDL_WINDOWEVENT_*` events have been moved to top level events
+* Intrinsic headers are no longer included in the public SDL headers
 * The following functions have been removed, see docs/README-migration.md for details:
     * SDL_AudioInit()
     * SDL_AudioQuit()
@@ -32,295 +47,3 @@ General:
     * SDL_HINT_VIDEO_X11_FORCE_EGL
     * SDL_HINT_VIDEO_X11_XINERAMA
     * SDL_HINT_VIDEO_X11_XVIDMODE
-* SDL_FreeWAV has been removed and calls can be replaced with SDL_free
-* Renamed hints 'SDL_HINT_VIDEODRIVER' and 'SDL_HINT_AUDIODRIVER' to 'SDL_HINT_VIDEO_DRIVER' and 'SDL_HINT_AUDIO_DRIVER'
-* Renamed environment variables 'SDL_VIDEODRIVER' and 'SDL_AUDIODRIVER' to 'SDL_VIDEO_DRIVER' and 'SDL_AUDIO_DRIVER'
-* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
-* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
-* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
-* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
-* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
-* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
-* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
-* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
-* The `SDL_DISPLAYEVENT_*` and `SDL_WINDOWEVENT_*` events have been moved to top level events
-* Intrinsic headers are no longer included in the public SDL headers
-* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
-* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
-* The following functions have been renamed:
-    * SDL_AllocFormat => SDL_CreatePixelFormat
-    * SDL_AllocPalette => SDL_CreatePalette
-    * SDL_AudioStreamAvailable => SDL_GetAudioStreamAvailable
-    * SDL_AudioStreamClear => SDL_ClearAudioStream
-    * SDL_AudioStreamFlush => SDL_FlushAudioStream
-    * SDL_AudioStreamGet => SDL_GetAudioStreamData
-    * SDL_AudioStreamPut => SDL_PutAudioStreamData
-    * SDL_FillRect => SDL_FillSurfaceRect
-    * SDL_FillRects => SDL_FillSurfaceRects
-    * SDL_FreeAudioStream => SDL_DestroyAudioStream
-    * SDL_FreeFormat => SDL_DestroyPixelFormat
-    * SDL_FreePalette => SDL_DestroyPalette
-    * SDL_FreeSurface => SDL_DestroySurface
-    * SDL_GameControllerAddMapping => SDL_AddGamepadMapping
-    * SDL_GameControllerAddMappingsFromFile => SDL_AddGamepadMappingsFromFile
-    * SDL_GameControllerAddMappingsFromRW => SDL_AddGamepadMappingsFromRW
-    * SDL_GameControllerClose => SDL_CloseGamepad
-    * SDL_GameControllerEventState => SDL_GetGamepadEventState
-    * SDL_GameControllerFromInstanceID => SDL_GetGamepadFromInstanceID
-    * SDL_GameControllerFromPlayerIndex => SDL_GetGamepadFromPlayerIndex
-    * SDL_GameControllerGetAppleSFSymbolsNameForAxis => SDL_GetGamepadAppleSFSymbolsNameForAxis
-    * SDL_GameControllerGetAppleSFSymbolsNameForButton => SDL_GetGamepadAppleSFSymbolsNameForButton
-    * SDL_GameControllerGetAttached => SDL_IsGamepadConnected
-    * SDL_GameControllerGetAxis => SDL_GetGamepadAxis
-    * SDL_GameControllerGetAxisFromString => SDL_GetGamepadAxisFromString
-    * SDL_GameControllerGetBindForAxis => SDL_GetGamepadBindForAxis
-    * SDL_GameControllerGetBindForButton => SDL_GetGamepadBindForButton
-    * SDL_GameControllerGetButton => SDL_GetGamepadButton
-    * SDL_GameControllerGetButtonFromString => SDL_GetGamepadButtonFromString
-    * SDL_GameControllerGetFirmwareVersion => SDL_GetGamepadFirmwareVersion
-    * SDL_GameControllerGetJoystick => SDL_GetGamepadJoystick
-    * SDL_GameControllerGetNumTouchpadFingers => SDL_GetGamepadNumTouchpadFingers
-    * SDL_GameControllerGetNumTouchpads => SDL_GetGamepadNumTouchpads
-    * SDL_GameControllerGetPlayerIndex => SDL_GetGamepadPlayerIndex
-    * SDL_GameControllerGetProduct => SDL_GetGamepadProduct
-    * SDL_GameControllerGetProductVersion => SDL_GetGamepadProductVersion
-    * SDL_GameControllerGetSensorData => SDL_GetGamepadSensorData
-    * SDL_GameControllerGetSensorDataRate => SDL_GetGamepadSensorDataRate
-    * SDL_GameControllerGetSerial => SDL_GetGamepadSerial
-    * SDL_GameControllerGetStringForAxis => SDL_GetGamepadStringForAxis
-    * SDL_GameControllerGetStringForButton => SDL_GetGamepadStringForButton
-    * SDL_GameControllerGetTouchpadFinger => SDL_GetGamepadTouchpadFinger
-    * SDL_GameControllerGetType => SDL_GetGamepadType
-    * SDL_GameControllerGetVendor => SDL_GetGamepadVendor
-    * SDL_GameControllerHasAxis => SDL_GamepadHasAxis
-    * SDL_GameControllerHasButton => SDL_GamepadHasButton
-    * SDL_GameControllerHasLED => SDL_GamepadHasLED
-    * SDL_GameControllerHasRumble => SDL_GamepadHasRumble
-    * SDL_GameControllerHasRumbleTriggers => SDL_GamepadHasRumbleTriggers
-    * SDL_GameControllerHasSensor => SDL_GamepadHasSensor
-    * SDL_GameControllerIsSensorEnabled => SDL_IsGamepadSensorEnabled
-    * SDL_GameControllerMapping => SDL_GetGamepadMapping
-    * SDL_GameControllerMappingForDeviceIndex => SDL_GetGamepadMappingForDeviceIndex
-    * SDL_GameControllerMappingForGUID => SDL_GetGamepadMappingForGUID
-    * SDL_GameControllerMappingForIndex => SDL_GetGamepadMappingForIndex
-    * SDL_GameControllerName => SDL_GetGamepadName
-    * SDL_GameControllerNameForIndex => SDL_GetGamepadNameForIndex
-    * SDL_GameControllerNumMappings => SDL_GetNumGamepadMappings
-    * SDL_GameControllerOpen => SDL_OpenGamepad
-    * SDL_GameControllerPath => SDL_GetGamepadPath
-    * SDL_GameControllerPathForIndex => SDL_GetGamepadPathForIndex
-    * SDL_GameControllerRumble => SDL_RumbleGamepad
-    * SDL_GameControllerRumbleTriggers => SDL_RumbleGamepadTriggers
-    * SDL_GameControllerSendEffect => SDL_SendGamepadEffect
-    * SDL_GameControllerSetLED => SDL_SetGamepadLED
-    * SDL_GameControllerSetPlayerIndex => SDL_SetGamepadPlayerIndex
-    * SDL_GameControllerSetSensorEnabled => SDL_SetGamepadSensorEnabled
-    * SDL_GameControllerTypeForIndex => SDL_GetGamepadTypeForIndex
-    * SDL_GameControllerUpdate => SDL_UpdateGamepads
-    * SDL_GetClipRect => SDL_GetSurfaceClipRect
-    * SDL_GetColorKey => SDL_GetSurfaceColorKey
-    * SDL_GetPointDisplayIndex => SDL_GetDisplayIndexForPoint
-    * SDL_GetRectDisplayIndex => SDL_GetDisplayIndexForRect
-    * SDL_HasColorKey => SDL_SurfaceHasColorKey
-    * SDL_HasSurfaceRLE => SDL_SurfaceHasRLE
-    * SDL_IsGameController => SDL_IsGamepad
-    * SDL_JoystickAttachVirtual => SDL_AttachVirtualJoystick
-    * SDL_JoystickAttachVirtualEx => SDL_AttachVirtualJoystickEx
-    * SDL_JoystickClose => SDL_CloseJoystick
-    * SDL_JoystickCurrentPowerLevel => SDL_GetJoystickPowerLevel
-    * SDL_JoystickDetachVirtual => SDL_DetachVirtualJoystick
-    * SDL_JoystickEventState => SDL_GetJoystickEventState
-    * SDL_JoystickFromInstanceID => SDL_GetJoystickFromInstanceID
-    * SDL_JoystickFromPlayerIndex => SDL_GetJoystickFromPlayerIndex
-    * SDL_JoystickGetAttached => SDL_IsJoystickConnected
-    * SDL_JoystickGetAxis => SDL_GetJoystickAxis
-    * SDL_JoystickGetAxisInitialState => SDL_GetJoystickAxisInitialState
-    * SDL_JoystickGetButton => SDL_GetJoystickButton
-    * SDL_JoystickGetDeviceGUID => SDL_GetJoystickDeviceGUID
-    * SDL_JoystickGetDeviceInstanceID => SDL_GetJoystickDeviceInstanceID
-    * SDL_JoystickGetDevicePlayerIndex => SDL_GetJoystickDevicePlayerIndex
-    * SDL_JoystickGetDeviceProduct => SDL_GetJoystickDeviceProduct
-    * SDL_JoystickGetDeviceProductVersion => SDL_GetJoystickDeviceProductVersion
-    * SDL_JoystickGetDeviceType => SDL_GetJoystickDeviceType
-    * SDL_JoystickGetDeviceVendor => SDL_GetJoystickDeviceVendor
-    * SDL_JoystickGetFirmwareVersion => SDL_GetJoystickFirmwareVersion
-    * SDL_JoystickGetGUID => SDL_GetJoystickGUID
-    * SDL_JoystickGetGUIDFromString => SDL_GetJoystickGUIDFromString
-    * SDL_JoystickGetGUIDString => SDL_GetJoystickGUIDString
-    * SDL_JoystickGetHat => SDL_GetJoystickHat
-    * SDL_JoystickGetPlayerIndex => SDL_GetJoystickPlayerIndex
-    * SDL_JoystickGetProduct => SDL_GetJoystickProduct
-    * SDL_JoystickGetProductVersion => SDL_GetJoystickProductVersion
-    * SDL_JoystickGetSerial => SDL_GetJoystickSerial
-    * SDL_JoystickGetType => SDL_GetJoystickType
-    * SDL_JoystickGetVendor => SDL_GetJoystickVendor
-    * SDL_JoystickInstanceID => SDL_GetJoystickInstanceID
-    * SDL_JoystickIsVirtual => SDL_IsJoystickVirtual
-    * SDL_JoystickName => SDL_GetJoystickName
-    * SDL_JoystickNameForIndex => SDL_GetJoystickNameForIndex
-    * SDL_JoystickNumAxes => SDL_GetNumJoystickAxes
-    * SDL_JoystickNumButtons => SDL_GetNumJoystickButtons
-    * SDL_JoystickNumHats => SDL_GetNumJoystickHats
-    * SDL_JoystickOpen => SDL_OpenJoystick
-    * SDL_JoystickPath => SDL_GetJoystickPath
-    * SDL_JoystickPathForIndex => SDL_GetJoystickPathForIndex
-    * SDL_JoystickRumble => SDL_RumbleJoystick
-    * SDL_JoystickRumbleTriggers => SDL_RumbleJoystickTriggers
-    * SDL_JoystickSendEffect => SDL_SendJoystickEffect
-    * SDL_JoystickSetLED => SDL_SetJoystickLED
-    * SDL_JoystickSetPlayerIndex => SDL_SetJoystickPlayerIndex
-    * SDL_JoystickSetVirtualAxis => SDL_SetJoystickVirtualAxis
-    * SDL_JoystickSetVirtualButton => SDL_SetJoystickVirtualButton
-    * SDL_JoystickSetVirtualHat => SDL_SetJoystickVirtualHat
-    * SDL_JoystickUpdate => SDL_UpdateJoysticks
-    * SDL_LowerBlit => SDL_BlitSurfaceUnchecked
-    * SDL_LowerBlitScaled => SDL_BlitSurfaceUncheckedScaled
-    * SDL_MasksToPixelFormatEnum => SDL_GetPixelFormatEnumForMasks
-    * SDL_NewAudioStream => SDL_CreateAudioStream
-    * SDL_NumJoysticks => SDL_GetNumJoysticks
-    * SDL_NumSensors => SDL_GetNumSensors
-    * SDL_PixelFormatEnumToMasks => SDL_GetMasksForPixelFormatEnum
-    * SDL_RenderCopy => SDL_RenderTexture
-    * SDL_RenderCopyEx => SDL_RenderTextureRotated
-    * SDL_RenderCopyExF => SDL_RenderTextureRotatedF
-    * SDL_RenderCopyF => SDL_RenderTextureF
-    * SDL_RenderDrawLine => SDL_RenderLine
-    * SDL_RenderDrawLineF => SDL_RenderLineF
-    * SDL_RenderDrawLines => SDL_RenderLines
-    * SDL_RenderDrawLinesF => SDL_RenderLinesF
-    * SDL_RenderDrawPoint => SDL_RenderPoint
-    * SDL_RenderDrawPointF => SDL_RenderPointF
-    * SDL_RenderDrawPoints => SDL_RenderPoints
-    * SDL_RenderDrawPointsF => SDL_RenderPointsF
-    * SDL_RenderDrawRect => SDL_RenderRect
-    * SDL_RenderDrawRectF => SDL_RenderRectF
-    * SDL_RenderDrawRects => SDL_RenderRects
-    * SDL_RenderDrawRectsF => SDL_RenderRectsF
-    * SDL_RenderGetClipRect => SDL_GetRenderClipRect
-    * SDL_RenderGetIntegerScale => SDL_GetRenderIntegerScale
-    * SDL_RenderGetLogicalSize => SDL_GetRenderLogicalSize
-    * SDL_RenderGetMetalCommandEncoder => SDL_GetRenderMetalCommandEncoder
-    * SDL_RenderGetMetalLayer => SDL_GetRenderMetalLayer
-    * SDL_RenderGetScale => SDL_GetRenderScale
-    * SDL_RenderGetViewport => SDL_GetRenderViewport
-    * SDL_RenderGetWindow => SDL_GetRenderWindow
-    * SDL_RenderIsClipEnabled => SDL_IsRenderClipEnabled
-    * SDL_RenderSetClipRect => SDL_SetRenderClipRect
-    * SDL_RenderSetIntegerScale => SDL_SetRenderIntegerScale
-    * SDL_RenderSetLogicalSize => SDL_SetRenderLogicalSize
-    * SDL_RenderSetScale => SDL_SetRenderScale
-    * SDL_RenderSetVSync => SDL_SetRenderVSync
-    * SDL_RenderSetViewport => SDL_SetRenderViewport
-    * SDL_RenderTargetSupported => SDL_IsRenderTargetSupported
-    * SDL_SensorClose => SDL_CloseSensor
-    * SDL_SensorFromInstanceID => SDL_GetSensorFromInstanceID
-    * SDL_SensorGetData => SDL_GetSensorData
-    * SDL_SensorGetDeviceInstanceID => SDL_GetSensorDeviceInstanceID
-    * SDL_SensorGetDeviceName => SDL_GetSensorDeviceName
-    * SDL_SensorGetDeviceNonPortableType => SDL_GetSensorDeviceNonPortableType
-    * SDL_SensorGetDeviceType => SDL_GetSensorDeviceType
-    * SDL_SensorGetInstanceID => SDL_GetSensorInstanceID
-    * SDL_SensorGetName => SDL_GetSensorName
-    * SDL_SensorGetNonPortableType => SDL_GetSensorNonPortableType
-    * SDL_SensorGetType => SDL_GetSensorType
-    * SDL_SensorOpen => SDL_OpenSensor
-    * SDL_SensorUpdate => SDL_UpdateSensors
-    * SDL_SetClipRect => SDL_SetSurfaceClipRect
-    * SDL_SetColorKey => SDL_SetSurfaceColorKey
-    * SDL_UpperBlit => SDL_BlitSurface
-    * SDL_UpperBlitScaled => SDL_BlitSurfaceScaled
-* The following enums have been renamed:
-    * SDL_GameControllerAxis => SDL_GamepadAxis
-    * SDL_GameControllerBindType => SDL_GamepadBindingType
-    * SDL_GameControllerButton => SDL_GamepadButton
-    * SDL_GameControllerType => SDL_GamepadType
-* The following structures have been renamed:
-    * SDL_ControllerAxisEvent => SDL_GamepadAxisEvent
-    * SDL_ControllerButtonEvent => SDL_GamepadButtonEvent
-    * SDL_ControllerDeviceEvent => SDL_GamepadDeviceEvent
-    * SDL_ControllerSensorEvent => SDL_GamepadSensorEvent
-    * SDL_ControllerTouchpadEvent => SDL_GamepadTouchpadEvent
-    * SDL_GameController => SDL_Gamepad
-    * SDL_GameControllerButtonBind => SDL_GamepadBinding
-* The following symbols have been renamed:
-    * KMOD_ALT => SDL_KMOD_ALT
-    * KMOD_CAPS => SDL_KMOD_CAPS
-    * KMOD_CTRL => SDL_KMOD_CTRL
-    * KMOD_GUI => SDL_KMOD_GUI
-    * KMOD_LALT => SDL_KMOD_LALT
-    * KMOD_LCTRL => SDL_KMOD_LCTRL
-    * KMOD_LGUI => SDL_KMOD_LGUI
-    * KMOD_LSHIFT => SDL_KMOD_LSHIFT
-    * KMOD_MODE => SDL_KMOD_MODE
-    * KMOD_NONE => SDL_KMOD_NONE
-    * KMOD_NUM => SDL_KMOD_NUM
-    * KMOD_RALT => SDL_KMOD_RALT
-    * KMOD_RCTRL => SDL_KMOD_RCTRL
-    * KMOD_RESERVED => SDL_KMOD_RESERVED
-    * KMOD_RGUI => SDL_KMOD_RGUI
-    * KMOD_RSHIFT => SDL_KMOD_RSHIFT
-    * KMOD_SCROLL => SDL_KMOD_SCROLL
-    * KMOD_SHIFT => SDL_KMOD_SHIFT
-    * RW_SEEK_CUR => SDL_RW_SEEK_CUR
-    * RW_SEEK_END => SDL_RW_SEEK_END
-    * RW_SEEK_SET => SDL_RW_SEEK_SET
-    * SDL_CONTROLLERAXISMOTION => SDL_GAMEPADAXISMOTION
-    * SDL_CONTROLLERBUTTONDOWN => SDL_GAMEPADBUTTONDOWN
-    * SDL_CONTROLLERBUTTONUP => SDL_GAMEPADBUTTONUP
-    * SDL_CONTROLLERDEVICEADDED => SDL_GAMEPADADDED
-    * SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADDEVICEREMAPPED
-    * SDL_CONTROLLERDEVICEREMOVED => SDL_GAMEPADREMOVED
-    * SDL_CONTROLLERSENSORUPDATE => SDL_GAMEPADSENSORUPDATE
-    * SDL_CONTROLLERTOUCHPADDOWN => SDL_GAMEPADTOUCHPADDOWN
-    * SDL_CONTROLLERTOUCHPADMOTION => SDL_GAMEPADTOUCHPADMOTION
-    * SDL_CONTROLLERTOUCHPADUP => SDL_GAMEPADTOUCHPADUP
-    * SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
-    * SDL_CONTROLLER_AXIS_LEFTX => SDL_GAMEPAD_AXIS_LEFTX
-    * SDL_CONTROLLER_AXIS_LEFTY => SDL_GAMEPAD_AXIS_LEFTY
-    * SDL_CONTROLLER_AXIS_MAX => SDL_GAMEPAD_AXIS_MAX
-    * SDL_CONTROLLER_AXIS_RIGHTX => SDL_GAMEPAD_AXIS_RIGHTX
-    * SDL_CONTROLLER_AXIS_RIGHTY => SDL_GAMEPAD_AXIS_RIGHTY
-    * SDL_CONTROLLER_AXIS_TRIGGERLEFT => SDL_GAMEPAD_AXIS_LEFT_TRIGGER
-    * SDL_CONTROLLER_AXIS_TRIGGERRIGHT => SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
-    * SDL_CONTROLLER_BINDTYPE_AXIS => SDL_GAMEPAD_BINDTYPE_AXIS
-    * SDL_CONTROLLER_BINDTYPE_BUTTON => SDL_GAMEPAD_BINDTYPE_BUTTON
-    * SDL_CONTROLLER_BINDTYPE_HAT => SDL_GAMEPAD_BINDTYPE_HAT
-    * SDL_CONTROLLER_BINDTYPE_NONE => SDL_GAMEPAD_BINDTYPE_NONE
-    * SDL_CONTROLLER_BUTTON_A => SDL_GAMEPAD_BUTTON_A
-    * SDL_CONTROLLER_BUTTON_B => SDL_GAMEPAD_BUTTON_B
-    * SDL_CONTROLLER_BUTTON_BACK => SDL_GAMEPAD_BUTTON_BACK
-    * SDL_CONTROLLER_BUTTON_DPAD_DOWN => SDL_GAMEPAD_BUTTON_DPAD_DOWN
-    * SDL_CONTROLLER_BUTTON_DPAD_LEFT => SDL_GAMEPAD_BUTTON_DPAD_LEFT
-    * SDL_CONTROLLER_BUTTON_DPAD_RIGHT => SDL_GAMEPAD_BUTTON_DPAD_RIGHT
-    * SDL_CONTROLLER_BUTTON_DPAD_UP => SDL_GAMEPAD_BUTTON_DPAD_UP
-    * SDL_CONTROLLER_BUTTON_GUIDE => SDL_GAMEPAD_BUTTON_GUIDE
-    * SDL_CONTROLLER_BUTTON_INVALID => SDL_GAMEPAD_BUTTON_INVALID
-    * SDL_CONTROLLER_BUTTON_LEFTSHOULDER => SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
-    * SDL_CONTROLLER_BUTTON_LEFTSTICK => SDL_GAMEPAD_BUTTON_LEFT_STICK
-    * SDL_CONTROLLER_BUTTON_MAX => SDL_GAMEPAD_BUTTON_MAX
-    * SDL_INIT_GAMECONTROLLER => SDL_INIT_GAMEPAD
-    * SDL_CONTROLLER_BUTTON_MISC1 => SDL_GAMEPAD_BUTTON_MISC1
-    * SDL_CONTROLLER_BUTTON_PADDLE1 => SDL_GAMEPAD_BUTTON_PADDLE1
-    * SDL_CONTROLLER_BUTTON_PADDLE2 => SDL_GAMEPAD_BUTTON_PADDLE2
-    * SDL_CONTROLLER_BUTTON_PADDLE3 => SDL_GAMEPAD_BUTTON_PADDLE3
-    * SDL_CONTROLLER_BUTTON_PADDLE4 => SDL_GAMEPAD_BUTTON_PADDLE4
-    * SDL_CONTROLLER_BUTTON_RIGHTSHOULDER => SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
-    * SDL_CONTROLLER_BUTTON_RIGHTSTICK => SDL_GAMEPAD_BUTTON_RIGHT_STICK
-    * SDL_CONTROLLER_BUTTON_START => SDL_GAMEPAD_BUTTON_START
-    * SDL_CONTROLLER_BUTTON_TOUCHPAD => SDL_GAMEPAD_BUTTON_TOUCHPAD
-    * SDL_CONTROLLER_BUTTON_X => SDL_GAMEPAD_BUTTON_X
-    * SDL_CONTROLLER_BUTTON_Y => SDL_GAMEPAD_BUTTON_Y
-    * SDL_CONTROLLER_TYPE_AMAZON_LUNA => SDL_GAMEPAD_TYPE_AMAZON_LUNA
-    * SDL_CONTROLLER_TYPE_GOOGLE_STADIA => SDL_GAMEPAD_TYPE_GOOGLE_STADIA
-    * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
-    * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
-    * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
-    * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
-    * SDL_CONTROLLER_TYPE_NVIDIA_SHIELD => SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
-    * SDL_CONTROLLER_TYPE_PS3 => SDL_GAMEPAD_TYPE_PS3
-    * SDL_CONTROLLER_TYPE_PS4 => SDL_GAMEPAD_TYPE_PS4
-    * SDL_CONTROLLER_TYPE_PS5 => SDL_GAMEPAD_TYPE_PS5
-    * SDL_CONTROLLER_TYPE_UNKNOWN => SDL_GAMEPAD_TYPE_UNKNOWN
-    * SDL_CONTROLLER_TYPE_VIRTUAL => SDL_GAMEPAD_TYPE_VIRTUAL
-    * SDL_CONTROLLER_TYPE_XBOX360 => SDL_GAMEPAD_TYPE_XBOX360
-    * SDL_CONTROLLER_TYPE_XBOXONE => SDL_GAMEPAD_TYPE_XBOXONE
diff --git a/build-scripts/rename_api.py b/build-scripts/rename_api.py
index 428b7cd5a583..782f4272e500 100755
--- a/build-scripts/rename_api.py
+++ b/build-scripts/rename_api.py
@@ -63,7 +63,6 @@ def main():
 
         add_symbol_to_oldnames(header.name, oldname, newname)
         add_symbol_to_migration(header.name, args.type, oldname, newname)
-        add_symbol_to_whatsnew(args.type, oldname, newname)
         i += 2
 
 
@@ -193,37 +192,6 @@ def add_symbol_to_migration(header, symbol_type, oldname, newname):
     file.write_text("\n".join(lines) + "\n")
 
 
-def add_symbol_to_whatsnew(symbol_type, oldname, newname):
-    file = (SDL_ROOT / "WhatsNew.txt")
-    lines = file.read_text().splitlines()
-    note = ("* The following %ss have been renamed:" % symbol_type)
-    note_added = False
-    content = ("    * %s => %s" % (oldname, newname))
-    content_added = False
-    mode = 0
-    i = 0
-    while i < len(lines):
-        line = lines[i]
-        if not note_added:
-            if note == line:
-                note_added = True
-        elif not content_added:
-            if content == line:
-                content_added = True
-            elif not line.startswith("    *") or content < line:
-                i = add_line(lines, i, content)
-                content_added = True
-        i += 1
-
-    if not note_added:
-        i = add_line(lines, i, note)
-
-    if not content_added:
-        i = add_line(lines, i, content)
-
-    file.write_text("\r\n".join(lines) + "\r\n")
-
-
 if __name__ == "__main__":
 
     parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
diff --git a/docs/README-migration.md b/docs/README-migration.md
index 99bf84781e6f..309d4a8e6990 100644
--- a/docs/README-migration.md
+++ b/docs/README-migration.md
@@ -4,7 +4,7 @@ This guide provides useful information for migrating applications from SDL 2.0 t
 
 Details on API changes are organized by SDL 2.0 header below.
 
-We have provided a handy Python script [rename_symbols.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py) to rename SDL2 functions to their SDL3 counterparts:
+Many functions and symbols have been renamed. We have provided a handy Python script [rename_symbols.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py) to rename SDL2 functions to their SDL3 counterparts:
 ```sh
 rename_symbols.py --all-symbols source_code_path