SDL: Don't call SDL_GetDisplayIndex(0) when creating or positioning a window

From 5d3cf61e8bb0072a4cba43ba63e5f9080d468f7f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 20 Feb 2023 10:38:13 -0800
Subject: [PATCH] Don't call SDL_GetDisplayIndex(0) when creating or
 positioning a window

Fixes https://github.com/libsdl-org/SDL/issues/7354
---
 src/video/SDL_video.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 2fafdf5a26bf..2c09204f8f0c 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1663,7 +1663,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
         } else if ((SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) && (y & 0xFFFF)) {
             displayID = (y & 0xFFFF);
         }
-        if (SDL_GetDisplayIndex(displayID) < 0) {
+        if (displayID == 0 || SDL_GetDisplayIndex(displayID) < 0) {
             displayID = SDL_GetPrimaryDisplay();
         }
 
@@ -2167,7 +2167,7 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
         } else if (SDL_WINDOWPOS_ISCENTERED(y) && (y & 0xFFFF)) {
             displayID = (y & 0xFFFF);
         }
-        if (SDL_GetDisplayIndex(displayID) < 0) {
+        if (displayID == 0 || SDL_GetDisplayIndex(displayID) < 0) {
             displayID = SDL_GetPrimaryDisplay();
         }