SDL: Don't clear checked_texture_framebuffer

From 1fe2110755d7894df1067a3510767d65710f6ff9 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 27 Mar 2023 15:34:58 +0200
Subject: [PATCH] Don't clear checked_texture_framebuffer

---
 src/video/SDL_video.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 3f8b50dda6d1..ab14c4f437e9 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -2081,7 +2081,6 @@ int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
         if (_this->DestroyWindowFramebuffer) {
             _this->DestroyWindowFramebuffer(_this, window);
         }
-        _this->checked_texture_framebuffer = SDL_FALSE;
     }
 
     if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {