SDL: Don't probe for PlayStation controllers when we already know the controller type

From 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 30 Mar 2023 07:36:40 -0700
Subject: [PATCH] Don't probe for PlayStation controllers when we already know
 the controller type

Fixes https://github.com/libsdl-org/SDL/issues/7556
---
 src/joystick/hidapi/SDL_hidapijoystick.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c
index 4d5d7df41359..5a7c59ba942e 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -135,6 +135,13 @@ void HIDAPI_DumpPacket(const char *prefix, const Uint8 *data, int size)
 
 SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
 {
+    /* If we already know the controller is a different type, don't try to detect it.
+     * This fixes a hang with the HORIPAD for Nintendo Switch (0x0f0d/0x00c1)
+     */
+    if (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, SDL_FALSE) != SDL_GAMEPAD_TYPE_UNKNOWN) {
+        return SDL_FALSE;
+    }
+
     switch (vendor) {
     case USB_VENDOR_DRAGONRISE:
         return SDL_TRUE;