SDL: Don't reference the same function in "see also"

From 9f17d1a9d8d627b420e35c5ea03ae2f123ddc21e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 13 Sep 2023 11:01:00 -0700
Subject: [PATCH] Don't reference the same function in "see also"

---
 include/SDL3/SDL_audio.h | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 4ab96e7593d2..c1eeda2cdec3 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -480,8 +480,8 @@ extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_ResumeAudioDevice
  * \sa SDL_AudioDevicePaused
+ * \sa SDL_PauseAudioDevice
  */
 extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
 
@@ -504,7 +504,6 @@ extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
  *
  * \sa SDL_PauseAudioDevice
  * \sa SDL_ResumeAudioDevice
- * \sa SDL_AudioDevicePaused
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);