SDL: Don't test 10-bit pixel format conversion (b4810)

From b48106f8a80d5fef1f1ae15e5416e8ac16fee957 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Feb 2024 18:24:15 -0800
Subject: [PATCH] Don't test 10-bit pixel format conversion

We either need to explicitly test using the sRGB colorspace or update the tests for HDR10 color conversion. We'll just disable them for now, as these formats aren't commonly used in games.

(cherry picked from commit f9c57e16b0bc40935b0d6f8f71b4e2a5410f7999)
---
 test/testautomation_surface.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/test/testautomation_surface.c b/test/testautomation_surface.c
index fcc4bc14cb7af..e86704a6b2ddf 100644
--- a/test/testautomation_surface.c
+++ b/test/testautomation_surface.c
@@ -346,7 +346,9 @@ int surface_testCompleteSurfaceConversion(void *arg)
         SDL_PIXELFORMAT_RGBA8888,
         SDL_PIXELFORMAT_ABGR8888,
         SDL_PIXELFORMAT_BGRA8888,
+#if 0 /* We aren't testing HDR10 colorspace conversion */
         SDL_PIXELFORMAT_ARGB2101010,
+#endif
     };
     SDL_Surface *face = NULL, *cvt1, *cvt2, *final;
     SDL_PixelFormat *fmt1, *fmt2;