SDL: Don't tickle PS4 Bluetooth controllers in simple mode

From 75df4cc5c2cd6b098f49855437c5262263489eab Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 21 Nov 2023 13:23:14 -0800
Subject: [PATCH] Don't tickle PS4 Bluetooth controllers in simple mode

The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556
---
 src/joystick/hidapi/SDL_hidapi_ps4.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c
index cec3b2dc33fc..33a262dcd2f4 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps4.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -685,10 +685,14 @@ static void HIDAPI_DriverPS4_TickleBluetooth(SDL_HIDAPI_Device *device)
             SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
         }
     } else {
+#if 0 /* The 8BitDo Zero 2 has perfect emulation of a PS4 controllers, except it
+       * only sends reports when the state changes, so we can't disconnect here.
+       */
         /* We can't even send an invalid effects packet, or it will put the controller in enhanced mode */
         if (device->num_joysticks > 0) {
             HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
         }
+#endif
     }
 }