SDL: Don't try to update the gamepad fusion sensors manually, instead rely on the normal update flow

From 1a9c04e9f1a276f85e08dcb0c0dc0908dc0cfb1a Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 19 Jun 2023 19:41:20 -0700
Subject: [PATCH] Don't try to update the gamepad fusion sensors manually,
 instead rely on the normal update flow

---
 src/joystick/SDL_joystick.c | 10 ----------
 1 file changed, 10 deletions(-)

diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index bfc3e81615a0..b18f0e5b5d50 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -1893,16 +1893,6 @@ void SDL_UpdateJoysticks(void)
 
     for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
         if (joystick->attached) {
-            if (joystick->accel || joystick->gyro) {
-                SDL_LockSensors();
-                if (joystick->gyro) {
-                    SDL_UpdateSensor(joystick->gyro);
-                }
-                if (joystick->accel) {
-                    SDL_UpdateSensor(joystick->accel);
-                }
-                SDL_UnlockSensors();
-            }
             joystick->driver->Update(joystick);
 
             if (joystick->delayed_guide_button) {