SDL: dos2unix SDL_dynapi_*.h

From 686935542ef2db1bd952392ea3ff423c127ce05f Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Thu, 4 Mar 2021 23:50:40 +0300
Subject: [PATCH] dos2unix SDL_dynapi_*.h

---
 src/dynapi/SDL_dynapi_overrides.h | 8 ++++----
 src/dynapi/SDL_dynapi_procs.h     | 8 ++++----
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index 60fe38831..1d6928171 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -795,10 +795,10 @@
 #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
 #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
 #define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
-#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
-#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
-#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
-#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
+#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
+#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
+#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
+#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
 #define SDL_isalpha SDL_isalpha_REAL
 #define SDL_isalnum SDL_isalnum_REAL
 #define SDL_isblank SDL_isblank_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 78a8255e1..ea9153e93 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -858,10 +858,10 @@ SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SD
 SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
 #endif
 SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
-SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
-SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
-SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
+SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
+SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return)