From b0cf8262279417c96a2e65e7f6dd60247f02d43a Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 18 Mar 2026 13:12:56 -0400
Subject: [PATCH] dynapi: Minor cleanups to library loading code.
---
src/dynapi/SDL_dynapi.c | 61 +++++++++++++++++++++++------------------
1 file changed, 34 insertions(+), 27 deletions(-)
diff --git a/src/dynapi/SDL_dynapi.c b/src/dynapi/SDL_dynapi.c
index 803936b06a020..a0135dca42387 100644
--- a/src/dynapi/SDL_dynapi.c
+++ b/src/dynapi/SDL_dynapi.c
@@ -448,27 +448,28 @@ Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
}
#endif
-// The handle to the other SDL library, loaded with SDL_DYNAMIC_API_ENVVAR
-#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
-static HMODULE lib = NULL;
-#elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU)
-static void *lib = NULL;
-#else
-#error Please define your platform.
-#endif
// Obviously we can't use SDL_LoadObject() to load SDL. :)
-// Also obviously, we never close the loaded library.
+// Also obviously, we never close the loaded library, once we accept it.
#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
+static HMODULE sdlapi_lib = NULL; // The handle to the other SDL library, loaded with SDL_DYNAMIC_API_ENVVAR
+
+static SDL_INLINE void unload_sdlapi_library(void)
+{
+ if (sdlapi_lib) {
+ FreeLibrary(sdlapi_lib);
+ sdlapi_lib = NULL;
+ }
+}
+
static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
{
- lib = LoadLibraryA(fname);
+ sdlapi_lib = LoadLibraryA(fname);
void *result = NULL;
- if (lib) {
- result = (void *) GetProcAddress(lib, sym);
+ if (sdlapi_lib) {
+ result = (void *) GetProcAddress(sdlapi_lib, sym);
if (!result) {
- FreeLibrary(lib);
- lib = NULL;
+ unload_sdlapi_library();
}
}
return result;
@@ -476,19 +477,31 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
#elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU)
#include <dlfcn.h>
+static void *sdlapi_lib = NULL; // The handle to the other SDL library, loaded with SDL_DYNAMIC_API_ENVVAR
+
+static SDL_INLINE void unload_sdlapi_library(void)
+{
+ if (sdlapi_lib) {
+ dlclose(sdlapi_lib);
+ sdlapi_lib = NULL;
+ }
+}
+
static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
{
- lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
+ sdlapi_lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
void *result = NULL;
- if (lib) {
- result = dlsym(lib, sym);
+ if (sdlapi_lib) {
+ result = dlsym(sdlapi_lib, sym);
if (!result) {
- dlclose(lib);
- lib = NULL;
+ unload_sdlapi_library();
}
}
return result;
}
+
+#else
+#error Please define your platform.
#endif
static void dynapi_warn(const char *msg)
@@ -557,14 +570,8 @@ static void SDL_InitDynamicAPILocked(void)
if (entry(SDL_DYNAPI_VERSION, &jump_table, sizeof(jump_table)) < 0) {
dynapi_warn("Couldn't override SDL library. Using a newer SDL build might help. Please fix or remove the " SDL_DYNAMIC_API_ENVVAR " environment variable. Using the default SDL.");
- // unload the other SDL library
-#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
- FreeLibrary(lib);
- lib = NULL;
-#elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU)
- dlclose(lib);
- lib = NULL;
-#endif
+ // unload the failed SDL library
+ unload_sdlapi_library();
// Just fill in the function pointers from this library, later.
} else {