From 04ff593bf58671a7cf321177e89327873da65aec Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 23 Aug 2023 16:12:30 -0400
Subject: [PATCH] emscriptenaudio: Fire the capture silence_callback at an
interval.
Previously it was using setTimeout, not setInterval, so it would only fire
once, which was obviously a mistake.
(cherry picked from commit fb79211732d0cdf17a250a43c619b6938842cfaf)
---
src/audio/emscripten/SDL_emscriptenaudio.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/audio/emscripten/SDL_emscriptenaudio.c b/src/audio/emscripten/SDL_emscriptenaudio.c
index 7d5fad3b61b0..a7dca5d8832b 100644
--- a/src/audio/emscripten/SDL_emscriptenaudio.c
+++ b/src/audio/emscripten/SDL_emscriptenaudio.c
@@ -156,7 +156,7 @@ static void EMSCRIPTENAUDIO_CloseDevice(_THIS)
var SDL2 = Module['SDL2'];
if ($0) {
if (SDL2.capture.silenceTimer !== undefined) {
- clearTimeout(SDL2.capture.silenceTimer);
+ clearInterval(SDL2.capture.silenceTimer);
}
if (SDL2.capture.stream !== undefined) {
var tracks = SDL2.capture.stream.getAudioTracks();
@@ -294,7 +294,7 @@ static int EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname)
var have_microphone = function(stream) {
//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
if (SDL2.capture.silenceTimer !== undefined) {
- clearTimeout(SDL2.capture.silenceTimer);
+ clearInterval(SDL2.capture.silenceTimer);
SDL2.capture.silenceTimer = undefined;
SDL2.capture.silenceBuffer = undefined
}
@@ -323,7 +323,7 @@ static int EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname)
dynCall('vi', $2, [$3]);
};
- SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
+ SDL2.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);