SDL: Enable the controller update complete events

From e063f662e9273dd73e9c496a4ad0179b86687b6f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 3 Aug 2023 10:19:54 -0700
Subject: [PATCH] Enable the controller update complete events

It's not intuitive from a developer's point of view that you wouldn't get these events. If they're impacting performance they can be explicitly disabled for applications that don't want them.
---
 src/events/SDL_events.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index 7f4b8928535f..ac692faad7a8 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -580,8 +580,6 @@ int SDL_StartEventLoop(void)
     SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
     SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
 #endif
-    SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_FALSE);
-    SDL_SetEventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, SDL_FALSE);
 
     SDL_EventQ.active = SDL_TRUE;
     SDL_UnlockMutex(SDL_EventQ.lock);