Well, I have problem with this function.
I want to diable key repeating in my game for one button, but this function
does nothing when it’s set to SDL_EnableKeyRepeat(0,0). My keyboard always
repeats button when it’s held down.
Thaks
PS: I use SDL_PollEvent to catch events, like this:
while( !quit )
{
isEvent= SDL_PollEvent(&event);
switch( event.type )
{
case SDL_KEYDOWN:
switch( event.key.keysym.sym )
{
case SDLK_SPACE:
// do domething but without repeating
break;
}
}_________________________________________________________________
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