SDL: ensure that SDL2 does not set conflicting window flags (thanks @pionere!)

From fcc994e132a9fa83eb0e2cd385d7fd98a25f0dd8 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 16 Nov 2022 17:39:55 -0800
Subject: [PATCH] ensure that SDL2 does not set conflicting window flags
 (thanks @pionere!)

---
 src/video/SDL_video.c | 27 +++++++++++++++++----------
 1 file changed, 17 insertions(+), 10 deletions(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 45965e32d211..18b7bfc58713 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -202,6 +202,22 @@ typedef struct {
 } SDL_WindowTextureData;
 
 
+static Uint32
+SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
+{
+#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
+    if (_this->GL_CreateContext != NULL) {
+        return SDL_WINDOW_OPENGL;
+    }
+#endif
+#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
+    if (_this->Metal_CreateView != NULL) {
+        return SDL_WINDOW_METAL;
+    }
+#endif
+    return 0;
+}
+
 static int
 SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
 {
@@ -1635,16 +1651,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
 
     /* Some platforms have certain graphics backends enabled by default */
     if (!graphics_flags && !SDL_IsVideoContextExternal()) {
-#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
-        if (_this->GL_CreateContext != NULL) {
-            flags |= SDL_WINDOW_OPENGL;
-        }
-#endif
-#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
-        if (_this->Metal_CreateView != NULL) {
-            flags |= SDL_WINDOW_METAL;
-        }
-#endif
+        flags |= SDL_DefaultGraphicsBackends(_this);
     }
 
     if (flags & SDL_WINDOW_OPENGL) {