From b9e1d1b4de713c031353ec300113bd776961625c Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sun, 9 Oct 2022 19:49:34 -0400
Subject: [PATCH] events: Rename SDL_SendKeyboardKeyComplete to
SDL_SendKeyboardKeyAndKeycode.+
---
src/events/SDL_keyboard.c | 2 +-
src/events/SDL_keyboard_c.h | 2 +-
src/video/emscripten/SDL_emscriptenevents.c | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/events/SDL_keyboard.c b/src/events/SDL_keyboard.c
index c139dbdf14fc..87fee123b869 100644
--- a/src/events/SDL_keyboard.c
+++ b/src/events/SDL_keyboard.c
@@ -976,7 +976,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
}
int
-SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
+SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
{
return SDL_SendKeyboardKeyInternal(KEYBOARD_HARDWARE, state, scancode, keycode);
}
diff --git a/src/events/SDL_keyboard_c.h b/src/events/SDL_keyboard_c.h
index 653392131aec..db9703aaf0e8 100644
--- a/src/events/SDL_keyboard_c.h
+++ b/src/events/SDL_keyboard_c.h
@@ -55,7 +55,7 @@ extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
/* This is for platforms that don't know the keymap but can report scancode and keycode directly.
Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */
-extern int SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
+extern int SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
/* Release all the autorelease keys */
extern void SDL_ReleaseAutoReleaseKeys(void);
diff --git a/src/video/emscripten/SDL_emscriptenevents.c b/src/video/emscripten/SDL_emscriptenevents.c
index 6c2a17df9941..deb12b47a479 100644
--- a/src/video/emscripten/SDL_emscriptenevents.c
+++ b/src/video/emscripten/SDL_emscriptenevents.c
@@ -818,7 +818,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
}
if (scancode != SDL_SCANCODE_UNKNOWN) {
- SDL_SendKeyboardKeyComplete(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
+ SDL_SendKeyboardKeyAndKeycode(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
}
/* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress