SDL: examples/renderer/03-lines: simplified casting on radians calculation.

From 69c78a79899815e70f17f55bda5033de5a88c8a2 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 5 Dec 2025 12:59:01 -0500
Subject: [PATCH] examples/renderer/03-lines: simplified casting on radians
 calculation.

---
 examples/renderer/03-lines/lines.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/examples/renderer/03-lines/lines.c b/examples/renderer/03-lines/lines.c
index b5e8f14318072..25af0edd6eb65 100644
--- a/examples/renderer/03-lines/lines.c
+++ b/examples/renderer/03-lines/lines.c
@@ -77,7 +77,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
         const float size = 30.0f;
         const float x = 320.0f;
         const float y = 95.0f - (size / 2.0f);
-        const float r = (float) ((double)i * (SDL_PI_F / 180.0));
+        const float r = (float) i * (SDL_PI_F / 180.0f);
         SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), SDL_ALPHA_OPAQUE);
         SDL_RenderLine(renderer, x, y, x + SDL_cosf(r) * size, y + SDL_sinf(r) * size);
     }