From 254f348083945c73524b5498f2b1605e31f93266 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 28 Mar 2025 13:52:58 -0400
Subject: [PATCH] examples/renderer/19-affine-textures: Flip coords so SDL logo
is right-side up.
---
examples/renderer/19-affine-textures/affine-textures.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/examples/renderer/19-affine-textures/affine-textures.c b/examples/renderer/19-affine-textures/affine-textures.c
index 05e314ba8dddd..eb08b77f2e5c6 100644
--- a/examples/renderer/19-affine-textures/affine-textures.c
+++ b/examples/renderer/19-affine-textures/affine-textures.c
@@ -97,9 +97,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
float corners[16];
for (int i = 0; i < 8; i++) {
- const float x = (i & 1) ? 0.5f : -0.5f;
- const float y = (i & 2) ? 0.5f : -0.5f;
- const float z = (i & 4) ? 0.5f : -0.5f;
+ const float x = (i & 1) ? -0.5f : 0.5f;
+ const float y = (i & 2) ? -0.5f : 0.5f;
+ const float z = (i & 4) ? -0.5f : 0.5f;
corners[0 + 2*i] = mat[0]*x + mat[1]*y + mat[2]*z;
corners[1 + 2*i] = mat[3]*x + mat[4]*y + mat[5]*z;
}