SDL: Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails

From 7080bc2a91f2290120d31f2ad0bc6a36c8a54837 Mon Sep 17 00:00:00 2001
From: Northfear <[EMAIL REDACTED]>
Date: Mon, 20 Sep 2021 23:02:01 +0300
Subject: [PATCH] Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM
 texture allocation fails

---
 src/render/vitagxm/SDL_render_vita_gxm_tools.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 2190b66de3..f4133a9d99 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -1027,6 +1027,18 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
         &texture->data_UID
     );
 
+    /* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */
+    if (!texture_data) {
+        SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n");
+        texture_data = mem_gpu_alloc(
+            SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
+            tex_size,
+            SCE_GXM_TEXTURE_ALIGNMENT,
+            SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
+            &texture->data_UID
+        );
+    }
+
     if (!texture_data) {
         free(texture);
         return NULL;