SDL: fix build after commit 22685556e5d9fc2e2a7023075e51b69fe770e64a.

From f633915443b2df242a94035c4cf57a6885a6686e Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Wed, 5 Apr 2023 02:10:56 +0300
Subject: [PATCH] fix build after commit
 22685556e5d9fc2e2a7023075e51b69fe770e64a.

---
 src/joystick/hidapi/SDL_hidapijoystick.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c
index baf085d690fa..fcbfaa44ad68 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -143,7 +143,7 @@ SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
     /* If we already know the controller is a different type, don't try to detect it.
      * This fixes a hang with the HORIPAD for Nintendo Switch (0x0f0d/0x00c1)
      */
-    if (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, SDL_FALSE) != SDL_GAMEPAD_TYPE_UNKNOWN) {
+    if (SDL_GetJoystickGameControllerTypeFromVIDPID(vendor, product, NULL, SDL_FALSE) != SDL_CONTROLLER_TYPE_UNKNOWN) {
         return SDL_FALSE;
     }