SDL: Fix build issue

From e17a3154ed22bacc7cfe614c6ab84feb9f991bc2 Mon Sep 17 00:00:00 2001
From: Wouter Wijsman <[EMAIL REDACTED]>
Date: Tue, 7 Dec 2021 10:56:48 +0100
Subject: [PATCH] Fix build issue

---
 src/render/psp/SDL_render_psp.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 4b7d004782d..fe4585e7d01 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -722,10 +722,10 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
 
     MathSincos(degToRad(angle), &s, &c);
 
-    float cw = c * width;
-    float sw = s * width;
-    float ch = c * height;
-    float sh = s * height;
+    cw = c * width;
+    sw = s * width;
+    ch = c * height;
+    sh = s * height;
 
     if (flip & SDL_FLIP_VERTICAL) {
         Swap(&v0, &v1);