SDL: Fix compiling Metal renderer with SDL_LEAN_AND_MEAN

From f43577bbb5aaa395bfffe0b65b3e7c0d6ef46c6c Mon Sep 17 00:00:00 2001
From: ROllerozxa <[EMAIL REDACTED]>
Date: Tue, 7 Oct 2025 22:07:45 +0200
Subject: [PATCH] Fix compiling Metal renderer with SDL_LEAN_AND_MEAN

---
 src/render/metal/SDL_render_metal.m | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 0a448aabbd409..5b2f57a533bb2 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -795,9 +795,8 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
             texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
         } else if (nv12) {
             texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
-        }
 #endif
-        else {
+        } else {
             texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
         }
         texturedata.mtltexture = mtltexture;