From cbcb145eb4d0b1a9ef2f57a837d42fef1f930b65 Mon Sep 17 00:00:00 2001
From: TheSniperFan <[EMAIL REDACTED]>
Date: Sat, 18 Oct 2025 14:36:20 +0200
Subject: [PATCH] Fix debug mode being set too late
-Early error messages were always being skipped
---
src/gpu/vulkan/SDL_gpu_vulkan.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c
index 69db0bd2dab64..8798d1ee59135 100644
--- a/src/gpu/vulkan/SDL_gpu_vulkan.c
+++ b/src/gpu/vulkan/SDL_gpu_vulkan.c
@@ -11774,6 +11774,9 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
if (renderer) {
+ // This needs to be set early for log filtering
+ renderer->debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, false);
+
// Opt out device features (higher compatibility in exchange for reduced functionality)
renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN, true) ? VK_TRUE : VK_FALSE;