SDL: fix emscripten build after commit 07cb7c10

From 5f920d663928178327c1e078d482d3334958a726 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Tue, 7 Nov 2023 07:55:30 +0300
Subject: [PATCH] fix emscripten build after commit 07cb7c10

---
 src/joystick/emscripten/SDL_sysjoystick.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c
index 4f9dffaaae93..dbce1337513d 100644
--- a/src/joystick/emscripten/SDL_sysjoystick.c
+++ b/src/joystick/emscripten/SDL_sysjoystick.c
@@ -67,7 +67,7 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
 
     item->naxes = gamepadEvent->numAxes;
     item->nbuttons = gamepadEvent->numButtons;
-    item->device_instance = SDL_GetNextJoystickInstanceID();
+    item->device_instance = SDL_GetNextObjectID();
 
     item->timestamp = gamepadEvent->timestamp;
 
@@ -94,7 +94,6 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
 #ifdef DEBUG_JOYSTICK
     SDL_Log("Number of joysticks is %d", numjoysticks);
 #endif
-
 #ifdef DEBUG_JOYSTICK
     SDL_Log("Added joystick with index %d", item->index);
 #endif