SDL: Fix GDK OpenGL build error

From 19039b6ca4b57c4bb803389fb0849e3a015663f3 Mon Sep 17 00:00:00 2001
From: Caleb Cornett <[EMAIL REDACTED]>
Date: Tue, 20 Dec 2022 23:01:27 -0500
Subject: [PATCH] Fix GDK OpenGL build error

---
 src/video/windows/SDL_windowsopengl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c
index a85b300af92a..fa1d57eac1f4 100644
--- a/src/video/windows/SDL_windowsopengl.c
+++ b/src/video/windows/SDL_windowsopengl.c
@@ -274,7 +274,7 @@ static void WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR *pfd)
 /* Choose the closest pixel format that meets or exceeds the target.
    FIXME: Should we weight any particular attribute over any other?
 */
-static int WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR *target)
+static int WIN_GL_ChoosePixelFormat(_THIS, HDC hdc, PIXELFORMATDESCRIPTOR *target)
 {
     PIXELFORMATDESCRIPTOR pfd;
     int count, index, best = 0;
@@ -666,7 +666,7 @@ static int WIN_GL_SetupWindowInternal(_THIS, SDL_Window *window)
         *iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */
     }
     if (!pixel_format) {
-        pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
+        pixel_format = WIN_GL_ChoosePixelFormat(_this, hdc, &pfd);
     }
     if (!pixel_format) {
         return SDL_SetError("No matching GL pixel format available");