SDL: Fix SDL_emscriptenaudio.c under wasm64 (a40b2)

From a40b2de9466c41426a5a24662c5a17374ea36f0d Mon Sep 17 00:00:00 2001
From: Sam Clegg <[EMAIL REDACTED]>
Date: Tue, 18 Feb 2025 12:25:26 -0800
Subject: [PATCH] Fix SDL_emscriptenaudio.c under wasm64

Same as #12332 which already landed on SDL2 branch.
---
 src/audio/emscripten/SDL_emscriptenaudio.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/audio/emscripten/SDL_emscriptenaudio.c b/src/audio/emscripten/SDL_emscriptenaudio.c
index 3da8bc3c36c59..55fb5b49fc327 100644
--- a/src/audio/emscripten/SDL_emscriptenaudio.c
+++ b/src/audio/emscripten/SDL_emscriptenaudio.c
@@ -234,7 +234,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
                     if ((SDL3 === undefined) || (SDL3.audio_recording === undefined)) { return; }
                     audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
                     SDL3.audio_recording.currentRecordingBuffer = audioProcessingEvent.inputBuffer;
-                    dynCall('ii', $2, [$3]);
+                    dynCall('ip', $2, [$3]);
                 };
                 SDL3.audio_recording.mediaStreamNode.connect(SDL3.audio_recording.scriptProcessorNode);
                 SDL3.audio_recording.scriptProcessorNode.connect(SDL3.audioContext.destination);
@@ -250,7 +250,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
             SDL3.audio_recording.silenceBuffer.getChannelData(0).fill(0.0);
             var silence_callback = function() {
                 SDL3.audio_recording.currentRecordingBuffer = SDL3.audio_recording.silenceBuffer;
-                dynCall('ii', $2, [$3]);
+                dynCall('ip', $2, [$3]);
             };
 
             SDL3.audio_recording.silenceTimer = setInterval(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
@@ -275,7 +275,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
                     SDL3.audio_playback.silenceBuffer = undefined;
                 }
                 SDL3.audio_playback.currentPlaybackBuffer = e['outputBuffer'];
-                dynCall('ii', $2, [$3]);
+                dynCall('ip', $2, [$3]);
             };
 
             SDL3.audio_playback.scriptProcessorNode['connect'](SDL3.audioContext['destination']);
@@ -293,7 +293,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
                     // the buffer that gets filled here just gets ignored, so the app can make progress
                     //  and/or avoid flooding audio queues until we can actually play audio.
                     SDL3.audio_playback.currentPlaybackBuffer = SDL3.audio_playback.silenceBuffer;
-                    dynCall('ii', $2, [$3]);
+                    dynCall('ip', $2, [$3]);
                     SDL3.audio_playback.currentPlaybackBuffer = undefined;
                 };