SDL: Fix the indentation

From 5fa8a042ac109d724ae1ad3fa9f12b5b99a05c73 Mon Sep 17 00:00:00 2001
From: Jaylon Gowie <[EMAIL REDACTED]>
Date: Fri, 10 Sep 2021 21:00:20 -0500
Subject: [PATCH] Fix the indentation

---
 docs/README-vita.md | 53 +++++++++++++++++++++++----------------------
 1 file changed, 27 insertions(+), 26 deletions(-)

diff --git a/docs/README-vita.md b/docs/README-vita.md
index 8e50e53805..f9aee84615 100644
--- a/docs/README-vita.md
+++ b/docs/README-vita.md
@@ -1,26 +1,27 @@
-PS Vita
-=======
-SDL port for the Sony Playstation Vita and Sony Playstation TV
-
-Credit to
-* xerpi and rsn8887 for initial (vita2d) port
-* vitasdk/dolcesdk devs
-* CBPS discord (Namely Graphene and SonicMastr)
-
-Building
---------
-To build for the PSVita, make sure you have vitasdk and cmake installed and run:
-```
-   cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
-   cmake --build build
-   cmake --install build
-```
-
-
-Notes
------
-* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
-* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
-* By default SDL emits mouse events for touch events on every touchscreen.  
-  Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
-* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
\ No newline at end of file
+PS Vita
+=======
+SDL port for the Sony Playstation Vita and Sony Playstation TV
+
+Credit to
+* xerpi and rsn8887 for initial (vita2d) port
+* vitasdk/dolcesdk devs
+* CBPS discord (Namely Graphene and SonicMastr)
+
+Building
+--------
+To build for the PSVita, make sure you have vitasdk and cmake installed and run:
+```
+   cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
+   cmake --build build
+   cmake --install build
+```
+
+
+Notes
+-----
+* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
+* `-DVIDEO_VITA_PVR=ON` configured builds support 720p and 1080i resolutions by using `SDL_setenv("")
+* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
+* By default SDL emits mouse events for touch events on every touchscreen.  
+  Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
+* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.