SDL: Fix windows touch using wrong axis for normalisation

From bbdd41f28729250fbc919d7985f09c2244cf5dd1 Mon Sep 17 00:00:00 2001
From: Susko3 <[EMAIL REDACTED]>
Date: Tue, 26 Dec 2023 17:51:43 +0100
Subject: [PATCH] Fix windows touch using wrong axis for normalisation

Regressed with 9302d7732dfbb3c6364da142efd06ea9846206c1
---
 src/video/windows/SDL_windowsevents.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 89e05cd50254..cb23252e3ba4 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -1230,7 +1230,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
                 for (i = 0; i < num_inputs; ++i) {
                     PTOUCHINPUT input = &inputs[i];
                     const int w = (rect.right - rect.left);
-                    const int h = (rect.right - rect.left);
+                    const int h = (rect.bottom - rect.top);
 
                     const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);