SDL: Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725) (3e9ae)

From 3e9ae3ea640e0f4081a19408cea08e477b510d30 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Sat, 3 Dec 2022 13:36:09 +0100
Subject: [PATCH] Fix wrong clang-tidy modification. This is an integer
 division. Thanks @meyraud705 (see PR #6725)

---
 src/render/SDL_render.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 008fb288e1d4..35357ec11e52 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2313,9 +2313,9 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
 
     if (renderer->integer_scale) {
         if (want_aspect > real_aspect) {
-            scale = (float)(w) / renderer->logical_w;
+            scale = (float)(w / renderer->logical_w); /* This an integer division! */
         } else {
-            scale = (float)(h) / renderer->logical_h;
+            scale = (float)(h / renderer->logical_h); /* This an integer division! */
         }
 
         if (scale < 1.0f) {