SDL: Fixed accidental use of tabs

From 95fbbc6f074c6842491156857fe3ec18d1e8e742 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 5 Mar 2024 16:55:26 -0800
Subject: [PATCH] Fixed accidental use of tabs

---
 include/SDL3/SDL_events.h | 12 +++---------
 include/SDL3/SDL_pen.h    |  4 ++--
 2 files changed, 5 insertions(+), 11 deletions(-)

diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h
index a36a863f8bfa..80709f9ec71f 100644
--- a/include/SDL3/SDL_events.h
+++ b/include/SDL3/SDL_events.h
@@ -578,9 +578,7 @@ typedef struct SDL_PenTipEvent
     SDL_PenID which;        /**< The pen instance id */
     Uint8 tip;              /**< ::SDL_PEN_TIP_INK when using a regular pen tip, or ::SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip)  */
     Uint8 state;            /**< ::SDL_PRESSED on ::SDL_EVENT_PEN_DOWN and ::SDL_RELEASED on ::SDL_EVENT_PEN_UP */
-    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
-			       ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
-			       ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
+    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
     float x;                /**< X coordinate, relative to window */
     float y;                /**< Y coordinate, relative to window */
     float axes[SDL_PEN_NUM_AXES];   /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
@@ -598,9 +596,7 @@ typedef struct SDL_PenMotionEvent
     SDL_PenID which;        /**< The pen instance id */
     Uint8 padding1;
     Uint8 padding2;
-    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
-			       ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
-			       ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
+    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
     float x;                /**< X coordinate, relative to window */
     float y;                /**< Y coordinate, relative to window */
     float axes[SDL_PEN_NUM_AXES];   /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
@@ -618,9 +614,7 @@ typedef struct SDL_PenButtonEvent
     SDL_PenID which;        /**< The pen instance id */
     Uint8 button;           /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */
     Uint8 state;            /**< ::SDL_PRESSED or ::SDL_RELEASED */
-    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
-			       ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
-			       ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
+    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
     float x;                /**< X coordinate, relative to window */
     float y;                /**< Y coordinate, relative to window */
     float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
diff --git a/include/SDL3/SDL_pen.h b/include/SDL3/SDL_pen.h
index 469c04ce69d3..dd1b1970f614 100644
--- a/include/SDL3/SDL_pen.h
+++ b/include/SDL3/SDL_pen.h
@@ -78,9 +78,9 @@ typedef enum
 {
     SDL_PEN_AXIS_PRESSURE = 0,               /**< Pen pressure.  Unidirectional: 0..1.0 */
     SDL_PEN_AXIS_XTILT,                      /**< Pen horizontal tilt angle.  Bidirectional: -90.0..90.0 (left-to-right).
-						The physical max/min tilt may be smaller than -90.0 / 90.0, cf. SDL_PenCapabilityInfo */
+                                                  The physical max/min tilt may be smaller than -90.0 / 90.0, cf. SDL_PenCapabilityInfo */
     SDL_PEN_AXIS_YTILT,                      /**< Pen vertical tilt angle.  Bidirectional: -90.0..90.0 (top-to-down).
-						The physical max/min tilt may be smaller than -90.0 / 90.0, cf. SDL_PenCapabilityInfo */
+                                                  The physical max/min tilt may be smaller than -90.0 / 90.0, cf. SDL_PenCapabilityInfo */
     SDL_PEN_AXIS_DISTANCE,                   /**< Pen distance to drawing surface.  Unidirectional: 0.0..1.0 */
     SDL_PEN_AXIS_ROTATION,                   /**< Pen barrel rotation.  Bidirectional: -180..179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
     SDL_PEN_AXIS_SLIDER,                     /**< Pen finger wheel or slider (e.g., Airbrush Pen).  Unidirectional: 0..1.0 */