SDL: Fixed Apple build after d0bbfdbfb881e5407911d84c12899bd5b442a130

From 3bdc62215ef3dd7963a7bde652ebb1131b0972c7 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 1 Dec 2022 15:11:29 -0800
Subject: [PATCH] Fixed Apple build after
 d0bbfdbfb881e5407911d84c12899bd5b442a130

---
 src/render/metal/SDL_render_metal.m | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 7e6b4b00a604..80fd96f07542 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -1286,7 +1286,7 @@ @implementation METAL_TextureData
         [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
 #if SDL_HAVE_YUV
         if (texturedata.yuv || texturedata.nv12) {
-            [data.mtlcmdencoder setFragmentTexture:texturedata.mtltextureUv atIndex:1];
+            [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
             [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
         }
 #endif