From 9dc201d4484290986549b89ff9444766b2797b56 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 21 Mar 2022 10:41:14 +0100
Subject: [PATCH] Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used
format of the target texture include/SDL_render.h, format: "0 to use the
format of the rendering target "
---
src/render/SDL_render.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index af38a8a939d..e67a06cdc72 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -4177,7 +4177,11 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
FlushRenderCommands(renderer); /* we need to render before we read the results. */
if (!format) {
- format = SDL_GetWindowPixelFormat(renderer->window);
+ if (renderer->target == NULL) {
+ format = SDL_GetWindowPixelFormat(renderer->window);
+ } else {
+ format = renderer->target->format;
+ }
}
real_rect.x = (int)SDL_floor(renderer->viewport.x);