SDL: Fixed bug #4625 - SDL_RenderSetLogicalSize issues

From a50ca98e2b9ca10368b62e93b6a0977dc68fd584 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Sat, 13 Nov 2021 14:48:36 +0100
Subject: [PATCH] Fixed bug #4625 - SDL_RenderSetLogicalSize issues viewport
 becomes -2147483648x-2147483648 when logical_w/h is greater than window size.
 division should be done with floats

---
 src/render/SDL_render.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 5c037c443c..1f84718721 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2266,9 +2266,9 @@ UpdateLogicalSize(SDL_Renderer *renderer)
 
     if (renderer->integer_scale) {
         if (want_aspect > real_aspect) {
-            scale = (float)(w / renderer->logical_w);
+            scale = (float)w / renderer->logical_w;
         } else {
-            scale = (float)(h / renderer->logical_h);
+            scale = (float)h / renderer->logical_h;
         }
         viewport.w = (int)SDL_floor(renderer->logical_w * scale);
         viewport.x = (w - viewport.w) / 2;