SDL: Fixed bug #7515 - Window still grabbed after destroying (4fa21)

From 4fa21ee5edb6f00ae9d3489961e659745bd4f4d8 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Tue, 28 Mar 2023 09:28:17 +0200
Subject: [PATCH] Fixed bug #7515 - Window still grabbed after destroying

---
 src/video/SDL_video.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 5f9eb2ffc3f7..7e774913fd4c 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3268,6 +3268,10 @@ void SDL_DestroyWindow(SDL_Window *window)
         display->fullscreen_window = NULL;
     }
 
+    if (_this->grabbed_window == window) {
+        _this->grabbed_window = NULL; /* ungrabbing input. */
+    }
+
     /* Now invalidate magic */
     window->magic = NULL;