SDL: Fixed build (8c7f5)

From 8c7f5b73e8dfeaefeb0e32422bd82d704857f5eb Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 20 Jan 2024 08:42:21 -0800
Subject: [PATCH] Fixed build

The flip directions aren't 1 and -1, just use SDL_FLIP_NONE for now
---
 test/testrendercopyex.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/test/testrendercopyex.c b/test/testrendercopyex.c
index f349247a16be..2ad1719cc5f2 100644
--- a/test/testrendercopyex.c
+++ b/test/testrendercopyex.c
@@ -78,7 +78,7 @@ static void Draw(DrawState *s)
     s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
     s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
 
-    SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, (SDL_RendererFlip)s->scale_direction);
+    SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, SDL_FLIP_NONE);
 
     SDL_SetRenderTarget(s->renderer, NULL);
     SDL_RenderTexture(s->renderer, target, NULL, NULL);