SDL: Fixed build (a6b85)

From a6b85c81cc92b6b3d39b6c682a9b0895a9a33b1d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 3 Nov 2023 22:37:53 -0700
Subject: [PATCH] Fixed build

---
 src/dynapi/SDL_dynapi_procs.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index d2f40604b4f5..d584067fb231 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -103,7 +103,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
 
-SDL_DYNAPI_PROC(int,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
+SDL_DYNAPI_PROC(int,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)