SDL: Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled

From 7c55845c804e2272df8bc111dea5d3e9d11670a0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Jun 2023 11:20:31 -0700
Subject: [PATCH] Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled

---
 src/joystick/windows/SDL_rawinputjoystick.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index 2a99da04cf76..e7ec4052187f 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -1107,7 +1107,9 @@ static int RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
 
     ctx->is_xinput = device->is_xinput;
     ctx->is_xboxone = device->is_xboxone;
+#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
     ctx->match_state = 0x0000008800000000ULL; /* Trigger axes at rest */
+#endif
     ctx->preparsed_data = device->preparsed_data;
     ctx->max_data_length = SDL_HidP_MaxDataListLength(HidP_Input, ctx->preparsed_data);
     ctx->data = (HIDP_DATA *)SDL_malloc(ctx->max_data_length * sizeof(*ctx->data));